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Chapter 4: Team Management
By The Founder on 15 June 2024

With the structure of the app in place and the first prototype running smoothly, it was time to bring one of the most important parts of ClubAssemble to life — Team Management.

For most clubs, teams are at the heart of everything: they’re where friendships are made, where the competitive spirit thrives, and where the real admin workload lives. Managing fixtures, tracking availability, and keeping everyone informed is where a club’s digital system really earns its keep.

Designing the Structure

We began by defining a simple but powerful relationship model:

  • A Club can have multiple Teams
  • Each Team can have multiple Fixtures
  • Each Fixture can collect Player Responses (available, not available, maybe)
  • Once a fixture has taken place, it can also store Post-Match Information — including the result, player of the match, and a match report

This structure needed to be flexible enough to work for any sport or club, regardless of size or competition level. A small junior cricket club should benefit just as much as a large multi-sport organisation.

Generic but Adaptable

To achieve that, we built a team definition capability that allows each club to configure its teams according to their specific rules.

For each team, administrators can define:

  • Minimum and maximum squad sizes — to suit different formats (from 5-a-side to full 15-player squads)
  • Gender restrictions — such as female-only or mixed teams
  • Age limits — using a simple rule like “born after [date]” to enforce junior or youth categories

This flexibility meant that ClubAssemble could serve as a platform for all kinds of sporting organisations, while still enforcing the practical rules that matter to each one.

Expanding the Role-Based Access Model (RBAC)

As functionality grew, so too did our role model. It was important to maintain clear, secure permissions — giving people the access they needed without overexposing sensitive areas of the app.

Two new roles were introduced to reflect how real clubs operate:

  • Fixture Admin — A club-level role with permission to manage all fixtures across every team in the organisation. Perfect for fixture secretaries or administrators who oversee scheduling.
  • Team Captain — A team-specific role that allows a captain to manage only their team’s fixtures and select the lineup for each match.

This refined the permission model and mirrored real-world club hierarchies while keeping the system intuitive for users.

Focusing on Workflow and Engagement

With the data model and permissions in place, the next challenge was creating a smooth and engaging user experience. Members needed to see fixtures that actually mattered to them — not an overwhelming calendar full of irrelevant matches.

We implemented filters so that users only see fixtures for the teams they belong to. Each fixture clearly indicates whether a player has responded, using simple visual cues:

  • Green highlight – Available
  • Red highlight– Unavailable
  • Grey highlight – Awaiting response

This design kept the interface friendly and functional, while gently nudging members to confirm availability. The result was a clean, informative experience that reduced confusion and improved team organisation.

Post-Match Features

Another layer came after matches concluded: adding post-match details such as results, player of the match, and short match reports. This wasn’t just about data — it was about storytelling. Clubs could celebrate achievements, share highlights, and build a sense of continuity and community within the app.

The Result

By the end of this development phase, Team Management had evolved from a simple concept into one of ClubAssemble’s core strengths. It provided a structured, flexible system for defining, managing, and celebrating teams — all while keeping members connected and informed.

It was the first true glimpse of how ClubAssemble could reduce the admin load while strengthening the human side of club life: participation, recognition, and belonging.